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I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assume that your game will allow 3rd-party content or homebrew. I also won't cover Unearthed Arcana content because it's not finalized, and I can't guarantee that it will be available to you in your games. Thanks to the variants presented in Sword Coast Adventurer's Guide and the subraces presented in Mordenkainen's Tome of Foes, the Tiefling has the longest list of subrace options of any published race, totaling an impressive 14 individual subraces and variants.

These options make tieflings diverse, flexible, and viable in an impressively large number of builds. However, because the subraces all shuffle around the Tieflings ability increases and subraces, it can often feel like they're all the same race with a pallet swap rather than subraces which differ in theme and personality. Regardless of your choice of variant or subrace, Tiefling is a very strong race option. Their ability score increases are good, they have resistance to the most common type of non-weapon damage, and their innate spellcasting offers a variety of useful options depending on your subrace.

Tieflings are the only race with both variants and subraces. The reasons behind this aren't perfectly clear, but it's almost certainly because the original race was presented without subraces, and subrace mechanics were introduced in later supplements.

The interactions of variants and subraces for Tieflings can be confusing. The Sword Coast Adventurer's Guide states that the Feral variant is compatible with the other published variants, and Jeremy Crawford has clarified that you can use any of the variants with DM permissionso you could use a variant alongside a subrace if your DM allowed it.

Personally, I think that the variants presented in Sword Coast Adventurer's Guide should be treated like subraces, and therefore shouldn't be combined with other Tiefling subrace options, including those contained in Mordenkainen's Tome of Foes. Even combining the Feral variant with other variants seems like a complicated and problematic option. While that's wonderful from a character optimization perspective, it also means that you can cobble together a Tiefling for essentially any build which really defeats the purpose of having numerous, diverse races.

If building a Tiefling allows three individual choices within the race feral or regular, subrace, and potentially another variantwhy not replace all racial options with humans and Tieflings because those two options are better than anything else in such a broad range of classes that it would make most other races pointless. An Intelligence increase is a great start, and with a long list of variants and subraces you have a lot of room for fun customization. Zariel Tiefling is the closest you'll get to a good option for a Tiefling barbarian, but even that isn't a great option.

You can't cast spells including racial innate spellcasting while raging, so you give up one of the Tiefling's most interest racial traits while raging. Many Tiefling usbraces offer Charisma increases, and a number of the subraces and variants have a lot to offer the Bard. The only Tiefling option with a Wisdom increase is the Fierna Tiefling. The Fierna Tiefling's spellcasting is all charm spells, so this could be a good option for a Tiefling planning to be their party's Face.

All of the same issues as the Cleric, but since Druids usually dump Charisma the Fierna Tiefling might not be enough to make the Druid a passable option. Darkvision and Fire Resistance are both great assets for the Fighter, and depending on your choice of subrace your racial spellcasting can offer a variety of useful options. Your fighter archetype options will vary depending on your subrace, so here are some suggestions for the Tiefling subraces which work best as fighters:.

Dispater Tiefling and Glasya Tiefling are both options because they provide relevant ability increases, but I think the Feral variant is your best bet. Glasya can be very sneaky and tricky thanks to their free spells, but the vanilla tiefling spells may be a better complement to the monk's combat abilities, offering a mix of magical utility and damage that monks can't replicate on their own.Home Post new thread What's new Latest activity Authors. Wiki Pages Latest activity.

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5e zariel tiefling

Members Current visitors New profile posts Search profile posts. Log in Register. Search titles only. Search Advanced search…. Post new thread. Create wiki page. All threads Latest threads New posts. Forum list. Search forums. Log in. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Thread starter Miguel Borges Start date Jan 16, Miguel Borges Visitor.

Tieflings got a lot of sub race options from UA, like Tieflings from Zariel and other devils. My question is, since is a sub race, can i still apply the Sword Coast adventure guide options with it?

Charlaquin Goblin Queen. As written it should work fine. If it were published as written it would be fine within the rules. Miguel Borges said:. Charlaquin said:. There are no rules referencing it at all, because the subraces are not part of the official rules. Eltab Adventurer. If the rest of your home group wants to use every rule or proposal available "kitchen sink" end of the spectrumyou can. If the rest of your home group wants to limit itself in some way - hardcover only, or 'must be Officially Published', or whatever, you can.

If you want to create a character to play in AL, it will have to be compliant with AL's rules. Similarly for a character that moves between home groups: it will have to be compliant with the house rules.

5e zariel tiefling

Before SCAG was published, I started a thread of tiefling variants, which all replaced the Infernal Legacy spells with spells from some other theme. There wasn't much interest at the time. Maybe people have since had their eyes opened to the possibilities? If you took proficiency in Search EnWorldyou probably can find my old thread.

Hopefully you will draw inspiration from it. Edit: I rolled a 20! I mean You might as well ask whether there are any rules preventing you from combining the SCAG variant half-elf rules with your own homebrew half-drow subrace.If I have extra writing time, I may touch on a few monsters of note. The short version of my review is that I am really into the lore, but I have Concerns about the direction that 5e monster design is going.

Also, everything here had clear UA antecedents, so just expect to see a lot of links to UA breakdowns. The eight subraces are, of course, the bloodlines of the other eight Lords out of the Nine.

Intelligence remains the most common by a narrow margin. The connection between stat and subrace theme is… fine? I mean, Dex and Intelligence work well for a lot of them, because the line between physical and mental agility and craftiness is so thin.

Baalzebul sticks with the last playtest version for its spells: thaumaturgyray of sickness and crown of badness.

Who, me, beat a dead horse? Yes I will, thank you. Dispater changes from thaumaturgydisguise selfinvisibility to thaumaturgydisguise self, detect thoughts. Still pretty good, but without the straightforward combat application of invisibility. Fierna sticks with friendscharm personand suggestion.

5e zariel tiefling

Levistus is unchanged from ray of frostarmor of Agathysand darkness. The wolves are freezing-cold hellwolves, but whatever. Mephistopheles is greatly changed, from mage hand, magic missile, and web to mage handburning handsand flame blade.

Zariel is unchanged, with thaumaturgysearing smiteand branding smite. I would love to see a fallen-angel-tiefling team up with a fallen aasimar.

We also get three new elf subraces: the eladrinsea elves, and shadar-kai. Before I get into the mechanics, let me just say that I am head over heels for this lore section.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games.

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What's the difference among these? The term "Feral Tiefling" doesn't actually appear there. Rather, there are several variant options presented for the standard Tiefling. I've paraphrased the options below.

Hellfire, which changes one of the racial spells gained but keeps the others unchanged. This technically modifies Infernal Legacy rather than replacing it entirely, but for simplicity I'm going to phrase it as a partial replacement.

There are a total of 8 combinations available above depending on which options and sub-options you choose including the standard Tiefling if you pick neither option. Option 2 is implemented by choosing the "variant" version of one of the two chosen base races, either Variant Tiefling or Variant Feral Tiefling. This replaces the Infernal Legacy trait with your choice of 1 of the 3 sub-options listed above, which are provided in a drop-down menu. Thus when you pick either "variant" you are only choosing an Infernal Legacy-replacement trait.

Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. Ask Question. Asked 1 year, 5 months ago. Active 1 year, 5 months ago. Viewed k times.

Bloodcinder Bloodcinder Active Oldest Votes. You can replace the Tiefling's Infernal Legacy trait with 1 of the following 3 sub-options: a. Devil's Tongue, which changes all the racial cantrips and spells gained.

Winged, which grants a flying speed. To summarize the available options This is the standard version from the Player's Handbook. Variant Tiefling. Feral Tiefling. Variant Feral Tiefling. This is a Tiefling with its Ability Score Increase and Infernal Legacy traits replaced in a fashion specific to the devil chosen see each subrace for details. Sign up or log in Sign up using Google.Zariel lived to fight and judged people on their combat skills and willingness to use those skills.

She prized zeal as much as training, and left many a structure in ruin. At the same time, she dispatched emissaries to aggressively seek out bargains with mortals who showed promise as skilled and devoted combatants. Despite being an aggressive and accomplished negotiator, Zariel's greatest abilities lay in her war tactics, her command of the battlefield, and the frenzied inspiration she provided to her troops, often personally leading charges into demonic hordes.

Zariel had the ability to cast at will fireballalter selfinvisibilitywall of fire and detect evil and good. Three times a day she was able to cast finger of deathblade barrier and dispel evil and good.

While Zariel was still an angelshe wielded the Sword of Zarielwhich was later hidden for her by Yaela general in her army and Lulua hollyphant who acted as her companion and mount. Zariel lived in a massive fortress in Avernus. It was made of basalt and spanned an area of 5 square miles 13 square kilometers.

Those who displeased Zariel were chained to the outer walls, and their screams of agony could be heard from almost 1 mile 1. The fortress was defended by a variety of devils. Zariel flying across the wastelands of Avernus.

Zariel managed access to and from the entire layer of Avernus. She had complete authority over who could pass through the layer. She also personally oversaw all military activity on Avernus. She led a furious offensive campaign against the demonic hordes invading the layer, and had managed to almost completely drive them off.

The Cult of Zariel attracted those who had the desire to find glory in battle but lacked the necessary experience. The cult provided military training to new acolytes. Most of the new acolytes were experienced warriors from martial organizations such as fighters' guilds and mercenary companies.

Zariel's cultist were often led into battle by cambions. During Zariel's imprisonment, her cult dwindled considerably and her followers were scattered. Zariel resented Tiamat for having been at her mercy during the time of her demotion.

Unable to kill the Dragon Queen, she was instead bent on removing her from her home plane, seeking out mortals who wished to free Tiamat from her prison in Avernus. A few tieflings carried the blood of Zariel. They were stronger on average than typical tieflings and possessed a few innate magical abilities connected to aggression and battle. Lulu was her friend back when she was an angel. She was brought before her after her Fall, but she was unable to harm her old friend so returned her to Faerun.

Zariel was originally an impetuous angel of Celestia[12] who was tasked with tracking the progress of the Blood War on Avernus. Continued exposure to the plane led her to grow obsessed with the war and developed a growing taste for battle, which eventually led her to believe that an assault from the hosts of Celestia could wipe out both sides of the Blood War in one stroke and free the multiverse of those fiends.As a tieflingyou gain the following traits from the standard tielfing race of the SRD:.

This variant introduces new subraces for the tieflings. Each subrace offers traits in addition to the ones notes above.

The race presented in the SRD is the infernal tiefling, which is summarized here for ease of reference.

Tiefling (Zariel)

An infernal tiefling draws upon the power of the devils, the cunning, scheming, and treacherous fiends. These tieflings have the following additional features. An aboleth tielfing draws upon the power of abolethsthe false "gods" that inhabited the world before the "true" gods have appeared. Because of their aberrant background, aboleth tieflings possess a number of traits that are actually not fiendish than they are expected to be. A balor tielfing draws upon the power of balorsthe whip-lashing fiends that lead the army of chaotic and destructive force of demons.

A bone tiefling draws upon the power of bone devilsthe skeletal horror with weaponized limbs and tail to match up to its title. An ice tielfing draws upon the power of ice devilthe insectoid fiend accustomed to frigid-cold climates of the infernal realms. A marilith tielfing draws upon the power of marilithsthe demonic dominatrix with an exceptional taste for wicked blades. A nalfeshnee tielfing draws upon the power of nalfeshneesthe demonic monstrosity with a horrid appearance that cowls the inner intelligence and trickery.

An onyx tiefling has chosen to commit themselves to darkness through an abyssal ritual. An opal tiefling has performed a divine ritual to cleanse their fiendish bloodline to embrace the celestial grandeur. A rakshasa tielfing draws upon the power of rakshasasthe shapeshifting fiend with pride only matched by their magical capabilities. Jump to: navigationsearch. This site is for non profit use only.

Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. Views Page Discussion Edit History. Personal tools Talk Contributions Create account Log in. Home of user-generated, homebrew pages!While many families and individuals made deals with devils during the last days of the Bael Turath Empire, the situations under which each were forged determined the extent of the power imparted by their patrons.

By and large, the common folk of the empire were taken under the general power of Asmodeus, lesser noble houses by various Paeliryon, and the higher nobility were claimed by other Lords of the Nine. It is here that we will go into general detail on the traits imparted to each "Golden Estate" family, their pact holder, and how their situation evolved to the current day.

Side note: in general, those bonded to a Paeliryon tend to be tall and solidly built with thick tails that narrow from the base toward the tip. Eyes are almond-shaped, fingers are long and frequently clawed, and their skin is a pale shade of pink, green, or blue. Hair can come in any naturally occurring human colour. These traits tend to show up in combination with other houses depending on interbreeding, and are often responsible for bringing mutations into the more "pure" bloodlines.

House Wendre was not of the Golden Estates prior to the Burning Pact, but rather gathered and took the opportunity to bond themselves to something greater in an attempt to grab power during the upheaval. House Wendre is famous for their diligence and earnest work.

Members of House Wendre boast great curling horns that sweep back and forward like a ram, and skin that ranges from light brown to jet black. This made them an instant target for the ire of House Rousseau, as they had already sworn themselves to the service of Asmodeus.

On the Day of Devils much of their power was stripped away or destroyed and their only salvation was to fight side-by-side with House Fleuret — a task they took to artfully as manufacturers of defensive equipment. During this time they managed to root out every single defector in their midst who sympathized with the Queen and her ilk, executing them by throwing them to the devils at their gates.

This quickly caught the attention of The Iron Duke who claimed the family as his prize. House Prevost has long since regained their standing by assuming unassailable positions in the financial and political spheres; their meticulous nature keeps them beyond reproach as they eye the position of their long-standing foes in House Rousseau.

The House Prevost bloodline is evidenced by sometimes multiple rows of smaller horns that go back along the head starting from the highest arch of the brow. These horns will be black or rust-red in colour, and their thin black hair typically has an oily sheen. Members of this house are born with a slender ankle-length tail that ends in a pointed stinger, though they themselves usually sport a thicker build.

They cared only for the potential riches to be gained and new land to exploit for minerals, making the victory of their people a far lesser priority when weighed against the available rewards. Mammon responded to their naked greed with enthusiasm and welcomed the heads of their house to his lair in Minauros. In truth, he is busy manipulating trade deals across Esparra in a long-con attempt to bankrupt the more goodly nations so that they might turn to Mammon in their desperation.

His daughter Laira oversees regular business matters and overseas trade while his attentions are focused elsewhere. On the anniversary of their Pact the five most influential members of the house are brought to Minauros for nine nights, though this is not public knowledge even to the other members of the family.

Mammon granted the traits of his Pit Fiend aspect to his followers in the form of large steer-like horns that sweep outwards in the lower ranks backwards in the highernormally light in colour.

Eyes are always green or pure white, nails are always black, and a fiendish runic marking will usually manifest on the forehead during puberty that grants the holder immunity from either fire or poison. Skin will be shades of brown or ashen grey.

Forgotten Realms Lore - Tieflings

House Fleuret stood alongside House Prevost in their rebellion against the Queen of Roses, refusing to willingly take a pact with devils despite the fact that they had much to gain by forcing the war further across the continent. It was this act of charity that caught the attention of Lady Fierna.